The Factory Pattern is a widely-used design pattern in object-oriented programming that provides a way to create objects without exposing the object creation logic to the client code.
Behavioral patterns are a set of schema that deal with the communication and the interaction between objects in a program. They describe a common solution to the recurring problems in terms of exchange between objects in the context of a program. In other words these patterns help to maintain the code by helping to produce efficient, reusable and modular chunks with different and separate responsibilities.
Structural design patterns are a set of software design patterns that are used to organize and manage classes and objects in a software system.
To save us the hassle of repeatedly rethinking solutions to problems that we have encountered before, design patterns have been devised as a set of proven solutions to common problems
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